![]() That's why the kernel is best not described as "HLE" or "LLE", but simply as "kernel", because it's not patching Xbox software, nor emulating Xbox hardware devices, it's merely an alternative implementation."Ĭxbx-Reloaded reimplements each of the Xbox's components so that the XBE files can run directly on Windows. There's not much hardware involved with that, and thus current kernel is for the most part just another, replacement implementation of those Xbox kernel API's. It interacts with a clock, listens to a few hardware interrupts, but otherwise mainly implements hundreds of API's that user code can call for various tasks. ![]() ![]() ![]() "The Xbox kernel doesn't address many hardware devices. ![]()
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